Thursday, October 18, 2012

Early morning dream thaththuvam

Dreamt today morning of the existence of a strange device.



Assume you are a decent person and wish well for the world regardless of your own personal life. 

Consider a magical device that you take to a party of n people, where you take with you in your device 
n-1 events that happened in your life in the last month. Whenever you say hello to one of the members, 
they get to experience the event that you had in your life (and vice versa). 
For example, one of the events could be eating good dosa at Komala Vilas, and now they get to eat dosa at KV 
another one could be you playing shuttle with Avi and they get to play shuttle with Avi,
a third one could be getting into a car accident and their car gets smashed etc.

You are very less likely to add the third one to the list even though it may occupy your own personal thoughts vastly. 

The moral is for no particular reason, just by imagining your life from a POV where you want others to experience it makes you think about much more pleasant things in your own life and consequently makes you a happy person! yay! 

Friday, October 5, 2012

What I'd like to do..

is to be able to write programs and use software and technology to paint stuff like this

Thursday, October 4, 2012

Two paths cross - The Game

Two paths cross is a new game that you can play without any additional tools or toys.

No. of Players: 2 - 5
Age: 12+

Rules:
  • Pick a language known to all the players
  • Decide a cyclic ordering of the players
  • Each player takes turn and says two nouns. 
  • He then says a sentence containing only one of the two nouns. 
  • The goal of the game is to make a sentence such that when either of the two words chosen by the player is used, the sentence makes worldly and grammatical sense. 
  • The turn then passes on to the next player in the ordering

The game proceeds until the players have fun.
 

Waves - Color


Waves - B&W


Wednesday, October 3, 2012

Distance - The Game

Distance is a new game that you can play without any additional tools or toys.

No. of Players: 2 - 5
Age: 12+

Rules:
  • Pick a language known to all the players
  • Decide a cyclic ordering of the players
  • Each player takes turn and utters exactly one word in the chosen language
  • The player is supposed to utter a word which, in his mind, is conceptually as far away from the previous word as he can
  • The player may optionally explain why he thinks the word he uttered is far away conceptually from the one previously uttered
  • The turn then passes on to the next player in the ordering

The game proceeds until the players have fun.